Regarding Feedback


Hello,

I've received some feedback for the game - so I'll address it here.  Most of the feedback is/was related to gaining BP and Zenni, that it's too difficult / slow. This affects Patrons less, as they already have increased gains and various other benefits.

I've been working on solutions, so I'll share them here.

  1. First, I added Transformations to the game. Transformations increase BP gained and increase the rate at which you gain both zenni and BP from training. You can obtain the first one in public versions after the most recent update.
  2. It wasn't obvious that Weighted Gear increased your TBP, so now you can see that.
  3. I plan to add more Weighted Clothing in the next couple of versions as well, up to 5 pieces, perhaps 6. Starting out, Weighted Gear is probably one of the best ways to get BP early on.
  4. Weighted Clothing now has some additional benefits to help with gains.
  5. Halved the zenni cost of all training scenes. Foreplay scenes, for example will cost 750 instead of 1,500 starting with version 3, and I'll also update the public version  at that time.  I was toying with the idea of releasing version 3 a bit early for Patrons, so now with these latest changes it makes even more sense.
  6. Players can choose to pass time more quickly while training. Initially, I thought players may want to enjoy "sexy time" more, but I see now that the rate of time passing is a bit too slow.  It was balanced based on a future feature , Crisis Counter / Story Mode. You can learn more about those below. 
  7. New Feature: Zones. An example of this is the "Infinity Room" (aka Hyperbolic Time Chamber), this boosts the BP gains your character has by various amounts. There are several different zones you can acquire, each better for specific goals. You can switch between them freely. You'll be able to acquire zones from the Power menu.
  8. New Feature : Guru's Hidden Power / Awakening.  Perma boosts to BP. 
  9. New Feature : King Kaien's training. This serves to further increase your TBP and also teach the player abilities (which I am still working on for a future version).

I'll include 1-7 in a coming patch, while 8 and 9 will be available in future versions of the game.


There are also some other features in the works , they will be present in future versions of the game:

  • Mystic Training. This will allow you to unlock hidden potential within your character, making them stronger in various ways.
  • Crisis Counter / Story Mode. Once story mode is added, you will need to prepare yourself for coming threats. You'll have a limited amount of time (days or months) to do this.  This feature is closely linked to "Story Mode", which also is not implemented at current. Players will be able to opt out of story mode if they wish.
  • Abilities. Ever wonder what those stats are and why they matter?  Those stats affect the strength of your abilities, which are used during conflicts / battles (not implemented at current, and optional).

I'll try to release that patch soon.

- Alter Ergo

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